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Character Creation

 
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DeathByGloves
Player


Joined: 24 Nov 2013
Posts: 46
Location: Land of Eng

PostPosted: Thu Nov 28, 2013 8:31 pm    Post subject: Character Creation  Reply with quote

[[Not done yet, I need to add to the supply list]]

So, you've read the prequel. Maybe you haven't, you don't have to, I won't judge your life choices. Either way you know that this is a zombie game. If you're interested in playing it then you're in the right place!

To create a character, you must sell your soul to satan to gain his demonic powers of character creation. Or you could follow the instructions, that works too.

A starting character has 300 experience points to spend. These points can be spent on a variety of things. Including skills, health, zombie ratio, supplies and other things you may think of.

Skills cost 10 experience points per point of skill, so a +3 in engineering would cost 30 points. All skills are set at 0 if they are not listed, you may develop skills through roleplay and experience.

Health costs 1 point per point of health, so 50 health would cost 50 points.

Your zombie ratio is the amount of zombies you can kill before you go down. This number can be increased by certain weapons. Every 5 points of health gives 1 point of bas zombie ratio, so a character with 50 health would have a base ZR of 10 and could then add to this by finding weapons or spending points in it.  1 point of ZR added to the base costs 5 points. Your ZR should reflect your physical strength, a paratrooper would have a high ZR while an accountant would have a lower ZR.
Every time you encounter a zombie your ZR decreases by 1. If you hit 0 ZR you are bitten, but can still get away. If your ZR decreases below 0 your are dragged away and eaten.

The cost of supplies varies, and not all supplies are available at all times. The list of supplies below is not exhaustive, if you want something I have not listed tell me what it is you want. The supplies currently available to starting characters are:

Axe: +4 ZR
Cost: 5 xp

Bat: +2 ZR
Cost: 2 xp

Rations: 1 day
Cost: 3 xp

Battery Torch: lasts 24 hours, requires batteries to work
Cost: 4 xp

Batteries: for electrical devices
Cost: 2 xp

Oil Lantern: lasts 5 hours, requires oil to work
Cost: 2 xp

Oil: for cooking, lanterns, etc.
Cost: 1 xp

First Aid Kit: bandages, antiseptic cream etc. Designed for smaller injuries. 1 kit will heal 3 health or give 1 disease resist (not including zombie plague)
Cost: 5 xp

Doctor's Kit: Antibiotics, anaesthetic, etc. Designed for larger injuries. 1 kit will heal 7 health or give 2 disease resists (not including zombie plague)
Cost: 10 xp

Shotgun: +10 ZR, requires shotgun ammo, will not reduce ZR at long range
Cost: 10 xp

Shotgun Ammo: 10 rounds, only work in shotguns
Cost: 8 xp

Automatic Rifle: +15 ZR, requires rifle ammo, will not reduce ZR at long range
Cost: 15 xp

Sniper Rifle: +30 ZR, require rifle ammo, will not reduce ZR at long range, reduces perception by 3 when scoped
Cost: 20 xp

Rifle Ammo: 10 rounds, only work in rifles
Cost: 8 xp

Scrap Metal: Usable for anything really, just some old rusty bits of metal
Cost: 1 xp

Rope: 50ft of rope
Cost: 4 xp

Lighter: with one unit of fluid
Cost: 6 xp

Match Box: 1 box full of matches
Cost: 3 xp

Wires: wires of assorted length and type, usable in 2 recipes etc.
Cost: 4 xp

Chemistry Kit: Some basic chemicals and 2 test tubes and beakers. Test tubes and beakers reusable, chemicals can be used for 3 recipes etc.
Cost: 5 xp

Trap Kit: thing wire and contraptions to make some snares, best used on rabbits. Can be used to make 2 snares
Cost: 3 xp

Bear Traps: 2 large bear traps
Cost: 5 xp

Deer Traps: 2 deer traps
Cost: 4 xp

Handgun: Revolvers, pistols, etc. +7 ZR
Cost: 6 xp

Handgun Ammo: 10 rounds, only usable in handguns
Cost: 4 xp

Air horn: Makes a loud noise
Cost: 3 xp

Engineer's kit: Contains a wrench, spanner, screwdrivers and other basic tools
Cost: 5 xp

Orienteering Kit: Contains a map of the UK, a compass, a gel hand warmer, and an LED headlamp with one set of batteries
Cost: 15 xp

Example Character:

Name: Charlotte Johnson
Age: 20
Gender: Female
Description: Charlotte is a tall, busty, blonde. Before all this she was a stripper, but the struggles of the apocalypse have not let her age well. She has a gaunt look, but in this situation she is still the best you're likely to get. Who would pass on the chance to bang an ex stripper anyway? She's used to doing extras so a little fun for some food is no biggie, right?
Health: 100
ZR: 30 (base ZR: 20)
Skills:
+3 diplomacy
+2 bluff
+5 Perception
Supplies:
Axe
Rations x 10
First Aid Kit x 5
Sniper Rifle
Rifle Ammo x 9
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Last edited by DeathByGloves on Fri Nov 29, 2013 10:58 pm; edited 3 times in total
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ripsaw184
Player


Joined: 22 Nov 2013
Posts: 44

PostPosted: Fri Nov 29, 2013 12:12 am    Post subject: Reply with quote

Samual James Parkson
age: 27
gender: Male
description: Samual is a weedy and small guy, heavens knows how hes survived but hes proven useful to more than just a few people, being a doctor, though only passed a few days before it all went walking dead on him, he has a knack for treating the sick and some knowledge about medicine and quite frankly so long as your not trying to kill him he is more than willing to give a helping hand
Health: 70
ZR: 18 (14 base)
Skills:
Medicine   5
First Aid    5
Surgery    3
Supplies:
Axe
Rations x 10
Torch
Batteries x 5
First Aid Kit  x 4
Doctors Kit  x 2
scrap Metal x 10

The watchers have found you, now your quest may begin.
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Sircookieman
Game Master


Joined: 22 Nov 2013
Posts: 82

PostPosted: Fri Nov 29, 2013 3:18 pm    Post subject: Reply with quote

i need the price for rope, lighter, wires electrical and otherwise, a chemistry kit, beer and deer tarps, handgun ammo (not the gun), air horn (if zombies like sound) engineer's kit and a compass

that about right
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ripsaw184
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Joined: 22 Nov 2013
Posts: 44

PostPosted: Fri Nov 29, 2013 4:49 pm    Post subject: Reply with quote

I think james may be an engineer Razz
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DeathByGloves
Player


Joined: 24 Nov 2013
Posts: 46
Location: Land of Eng

PostPosted: Fri Nov 29, 2013 5:33 pm    Post subject: Reply with quote

2 secs to eat cake then shall decide
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Sircookieman
Game Master


Joined: 22 Nov 2013
Posts: 82

PostPosted: Fri Nov 29, 2013 5:36 pm    Post subject: Reply with quote

Sure can wait
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DeathByGloves
Player


Joined: 24 Nov 2013
Posts: 46
Location: Land of Eng

PostPosted: Fri Nov 29, 2013 6:13 pm    Post subject: Reply with quote

I've added them to the original post Smile
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Sircookieman
Game Master


Joined: 22 Nov 2013
Posts: 82

PostPosted: Wed Dec 04, 2013 9:23 pm    Post subject: Reply with quote

Name: Claire West
Age: 26
Gender: f
Description: Claire has jet black hair and sightly tanned skin, she normal wearing a tench coat and her bag of carp she hoards, she very quite and a loner, but being a ex-civil Engineer and a YouTuber who blow stuff up on she channel, hate using guns has a friend of her fight off zombies with a handgun and got swamp by the one that was attached by the noise, that why she carry lengths of wire, oil and a enough chems to make a bomb.
Health: 50
ZR: 30
Skills:
+1 Navigation
+1 Stealth
+4 Engineering
+3  Chemistry
+3 Trap making
Supplies: 100xp Razz
Axe: +4 ZR  Cost: 5 xp
2x Rations: 1 day  Cost: 3 xp
Battery Torch Cost: 4 xp
Batteries Cost: 2 xp
7x Oil Cost: 1 xp
Shotgun Ammo 10 Cost: 8 xp
4x Scrap Metal Cost: 1 xp
Rope: 50ft of rope  Cost: 4 xp
Lighter: with one unit of fluid  Cost: 6 xp
Match Box: 1 box full of matches Cost: 3 xp
2x Wires: wires of assorted length and type, usable in 2 recipes etc. Cost: 4 xp
Chemistry Kit: Some basic chemicals and 2 test tubes and beakers. Test tubes and beakers reusable, chemicals can be used for 3 recipes etc. Cost: 5 xp
Trap Kit: thing wire and contraptions to make some snares, best used on rabbits. Can be used to make 2 snares Cost: 3 xp
Bear Traps: 2 large bear traps Cost: 5 xp
Deer Traps: 2 deer traps Cost: 4 xp
Air horn: Makes a loud noise Cost: 3 xp
Engineer's kit: Contains a wrench, spanner, screwdrivers and other basic tools Cost: 5 xp
Orienteering Kit: Contains a map of the UK, a compass, a gel hand warmer, and an LED headlamp with one set of batteries Cost: 15 xp


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